extends Sprite
var speed = 400
var angular_speed = PI
#sadece ileri ve kendi etrafında dönme (move forward + turn around itself)
func _process(delta):
var direction = 0
if(Input.is_action_pressed("ui_left")):
direction -=1
if(Input.is_action_pressed("ui_right")):
direction +=1
rotation += angular_speed * direction * delta
var velocity = Vector2.ZERO
if(Input.is_action_pressed("ui_up")):
velocity = Vector2.UP.rotated(rotation) * speed
position += delta * velocity
