extends Sprite var speed = 400 var angular_speed = PI #sadece ileri ve kendi etrafında dönme (move forward + turn around itself) func _process(delta): var direction = 0 if(Input.is_action_pressed("ui_left")): direction -=1 if(Input.is_action_pressed("ui_right")): direction +=1 rotation += angular_speed * direction * delta var velocity = Vector2.ZERO if(Input.is_action_pressed("ui_up")): velocity = Vector2.UP.rotated(rotation) * speed position += delta * velocity